Into The Wolf’s Maw – A Svilland Saga
Into The Wolf’s Maw – A Svilland Saga
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Svilland is a Norse Mythology inspired D&D 5E campaign setting; it is designed to bring the valour, brutality and drama from Norse tales to your roleplaying games. The game is compatible with 5E, but its theme and dynamics are very different than your usual high fantasy game. Sure, there is magic in this realm, plenty of it even. Yet, it is given in a way that reflects omens, spirits, runes and Norse deities with their true forms in the mythology. In Svilland you will learn the true meaning of blood, magic, raids, and wrath of the gods.
Background of the Adventure
There is an ongoing power conflict over the land of Alsvartr between Hanlon the Real King in the North, and Gudrick, in the South. That leads to low-intensity conflicts between the North and the South of Alsvartr. However, Gudrick assembles a great army to march towards the North and gain the ruling of Alsvartr once and for all. Hanlon the real King, through his intelligence service, obtains the information of the intentions of his rival. Then he seeks the help of the fellow earls of the Kingdom of Nionaem. He mentions the different points of interest for raids, which will enrich the earls of Nionaem and prevent a possible defeat as Gudrick would be forced to retreat to deal with these attacks. Even though they are notable locations for Gudrick, the raids would be pretty easy to perform since Rodmar Icebreaker, ruler of the Sea Shield, has gone to the North with the majority of his troops to join the war.Meanwhile, in the Sea Shield region, there is matter beneath the mountain which is used to craft weapons by the Fangs of Fenrir, a vicious cult. It is said that the matter is one of Fenrir’s Fangs.